Monthly Archives: March 2009
Thrift score: junk paintings enhanced with giant Katamari
Spotted — and then quickly snapped up by — Gamasutra’s Simon Carless, this fantastic etsy find in which loudxmouse enhances thrift store junk paintings by adding a rolling katamari into the landscape. Note to the artist: Please, please make this … Continue reading
Demake retake: NES covers of modern day favorites
Following their ‘modern classics’ work in 2008 on an Atari 2600 demake’d cover series, the Minus World returns with NES-ized covers of modern favorites like Fallout 3, Animal Crossing, LittleBigPlanet and Call of Duty. NES Modern Classics [The -Minus World] … Continue reading
Helv-douken: Oliver Barrett’s retro-game retro-designs
This is several months old, but I’ve just run across and was very taken with this Volkswagen-esque Street Fighter image by Cleveland based illustrator and designer Oliver Barrett. It was designed for flickr-favorite-meme Make Something Cool Every Day, the same … Continue reading
Shape of the future: the gorgeous cubes of WiiWare puzzler Kimi to Boku to Rittai
Right, well, there’s my week made: every once in a while there’s a game that seems to know exactly which of your buttons to press and before you know it you’re smitten. This time it’s Kimi to Boku to Rittai … Continue reading
What conveyer belt sushi and tower defense games have in common
Last month I pointed to a fantastic “true stories” promotional video showing the curious inspiration for Hudson’s iPhone tower defense game Elemental Monster TD [iTunes link], in which a low-poly company director Takahashi Meijin berated underlings for not being able … Continue reading
Gotta follow ‘em all: your guide to all Pokémon on Twitter
It’s not clear how or when the meme started, but I’m happy it did: DarkZero has stumbled across San Francisco designer David Cole’s TwitéDex, a complete guide to all Pokemon currently utilizing Twitter, with “privilege given to accounts written in-character.” … Continue reading
The unreal-time strategy of Experimental Gameplay darling Achron
The game that’s getting the biggest buzz from this year’s GDC Experimental Gameplay Sessions? Christopher Hazard and Michael Resnick’s Achron, which — contrary to (my) first impression — isn’t a typo of the classic EA board/strategy game, but is instead … Continue reading
iBoy: the awesome Game Boy iPhone case
Lazy web request time: thatgirlssite doesn’t know where the above iPhone case comes from, but it’s out there in the wilds of Japan somewhere, and would go so perfectly with Rob Sheridan’s iGameboy Springboard theme that we need to put … Continue reading
Indie Games Summit: Play Cactus’s lessons on the art of 4 hour game design
Cactus is a name I haven’t mentioned nearly enough on Offworld (in fact, the last time I gave him his due was in 2007 when his Clean Asia and Protoganda: Strings topped my top 5 freeware games list). Apart from … Continue reading
GDC video: Watch the 2009 Game Developer Choice Awards
Like its indie game counterpart, GameSpot is providing a full length version of last week’s Game Developer Choice Awards ceremony, capturing LittleBigPlanet‘s wide sweep of the awards, World of Goo representing the indies, Parappa creator Masaya Matsuura introducing Harmonix’s Pioneer … Continue reading







