Monthly Archives: March 2009

Thrift score: junk paintings enhanced with giant Katamari

Spotted — and then quickly snapped up by — Gamasutra’s Simon Carless, this fantastic etsy find in which loudxmouse enhances thrift store junk paintings by adding a rolling katamari into the landscape. Note to the artist: Please, please make this … Continue reading

Demake retake: NES covers of modern day favorites

Following their ‘modern classics’ work in 2008 on an Atari 2600 demake’d cover series, the Minus World returns with NES-ized covers of modern favorites like Fallout 3, Animal Crossing, LittleBigPlanet and Call of Duty. NES Modern Classics [The -Minus World] … Continue reading

Helv-douken: Oliver Barrett’s retro-game retro-designs

This is several months old, but I’ve just run across and was very taken with this Volkswagen-esque Street Fighter image by Cleveland based illustrator and designer Oliver Barrett. It was designed for flickr-favorite-meme Make Something Cool Every Day, the same … Continue reading

Shape of the future: the gorgeous cubes of WiiWare puzzler Kimi to Boku to Rittai

Right, well, there’s my week made: every once in a while there’s a game that seems to know exactly which of your buttons to press and before you know it you’re smitten. This time it’s Kimi to Boku to Rittai … Continue reading

What conveyer belt sushi and tower defense games have in common

Last month I pointed to a fantastic “true stories” promotional video showing the curious inspiration for Hudson’s iPhone tower defense game Elemental Monster TD [iTunes link], in which a low-poly company director Takahashi Meijin berated underlings for not being able … Continue reading

Gotta follow ‘em all: your guide to all Pokémon on Twitter

It’s not clear how or when the meme started, but I’m happy it did: DarkZero has stumbled across San Francisco designer David Cole’s TwitéDex, a complete guide to all Pokemon currently utilizing Twitter, with “privilege given to accounts written in-character.” … Continue reading

The unreal-time strategy of Experimental Gameplay darling Achron

The game that’s getting the biggest buzz from this year’s GDC Experimental Gameplay Sessions? Christopher Hazard and Michael Resnick’s Achron, which — contrary to (my) first impression — isn’t a typo of the classic EA board/strategy game, but is instead … Continue reading

iBoy: the awesome Game Boy iPhone case

Lazy web request time: thatgirlssite doesn’t know where the above iPhone case comes from, but it’s out there in the wilds of Japan somewhere, and would go so perfectly with Rob Sheridan’s iGameboy Springboard theme that we need to put … Continue reading

Indie Games Summit: Play Cactus’s lessons on the art of 4 hour game design

Cactus is a name I haven’t mentioned nearly enough on Offworld (in fact, the last time I gave him his due was in 2007 when his Clean Asia and Protoganda: Strings topped my top 5 freeware games list). Apart from … Continue reading

GDC video: Watch the 2009 Game Developer Choice Awards

Like its indie game counterpart, GameSpot is providing a full length version of last week’s Game Developer Choice Awards ceremony, capturing LittleBigPlanet‘s wide sweep of the awards, World of Goo representing the indies, Parappa creator Masaya Matsuura introducing Harmonix’s Pioneer … Continue reading