It’s been well past a year and a half since the first murmurs of an Xbox Live Arcade remake of the Nintendo 64 classic FPS Goldeneye 007 came to light, and though they eventually died down without ever having settled just who or what might have kept the project from appearing, original developer Rare has just updated with a few more comments on its legacy.
Writing in response to a reader question, Rare adds:
Fate was against us that day. Destiny conspired to raise the hurdles even as we attempted to clear them, resulting in unpleasant groinal injury. I suspect we’re long past the stage where an agreement was on the cards, but you never know. Stranger things have happened… somewhere… probably.
While I don’t exactly have the full inside scoop, it’s quite clear that Rare are fully capable, technologically speaking, to bring their N64 output to life on XBLA (see: exhibits one and two and three), and what I have heard from a source close to the project is that even if it had been released, it likely would have been stripped of most all actual Bond references and licenses — though specifically with this game it’s not at all clear that that’d necessarily be to its detriment and that it couldn’t stand just as strong without.