Retro Remakes: Goldeneye XBLA rumors never say never again

It’s been well past a year and a half since the first murmurs of an Xbox Live Arcade remake of the Nintendo 64 classic FPS Goldeneye 007 came to light, and though they eventually died down without ever having settled just who or what might have kept the project from appearing, original developer Rare has just updated with a few more comments on its legacy.

Writing in response to a reader question, Rare adds:

Fate was against us that day. Destiny conspired to raise the hurdles even as we attempted to clear them, resulting in unpleasant groinal injury. I suspect we’re long past the stage where an agreement was on the cards, but you never know. Stranger things have happened… somewhere… probably.

While I don’t exactly have the full inside scoop, it’s quite clear that Rare are fully capable, technologically speaking, to bring their N64 output to life on XBLA (see: exhibits one and two and three), and what I have heard from a source close to the project is that even if it had been released, it likely would have been stripped of most all actual Bond references and licenses — though specifically with this game it’s not at all clear that that’d necessarily be to its detriment and that it couldn’t stand just as strong without.

About Brandon Boyer

Just trying to live a wild, pure, simple life.
This entry was posted in Xbox 360. Bookmark the permalink.

3 Responses to Retro Remakes: Goldeneye XBLA rumors never say never again

  1. jrr says:

    You may be able to wet your goldeneye whistle with a free HL2 mod:

  2. teapot says:

    Agies – I completely disagree. IMHO Goldeneye was the first FPS on a console to really get the physics & controler interface to a playable point. The AI was amazing (for its time) and the multiplayer was also smooth and offered enough variety (weapons options/maps) to keep playing for hours. It was the playability that gave Goldeneye its cult following.

    I agree that by modern day standards it sucks the big one – I even went back and played it on my old N64 a year or so ago and it is dated (no JUMP!?!) – but its mark shall forever be left on my gaming…. I’ve always used “inverted legacy” controller setting when playing the Halo series – the closest setting to the original Goldeneye controls.


  3. Agies says:

    Blech. I can’t for the life of me understand why people want this so badly. Goldeneye wasn’t that great of a game to begin with and it definitely hasn’t aged well. Perfect Dark Zero was awful and a Goldeneye XBLA port could only be worse.


More BB

Boing Boing Video

Flickr Pool




Displays ads via FM Tech

RSS and Email

This work is licensed under a Creative Commons License permitting non-commercial sharing with attribution. Boing Boing is a trademark of Happy Mutants LLC in the United States and other countries.

FM Tech