Author Archives: Brandon Boyer
Retro Remakes flipside: Demaking modern games
The other side to the Retro Remake phenomenon is, of course, the demake (a term, I’ve just found out via Wikipedia, was coined by Polytron’s Phil Fish): taking a modern game and simulating it as if through retro tech. We’ve … Continue reading
Retro Remakes: The official repository
Because there’s just no way I could adequately cover all of the excellent remakes that have flowed out of the indie/freeware community over the past several years, here’s the resource from someone that has, which you should pay close attention … Continue reading
Retro Remakes: What Offworld readers want
No one emerged a clear winner in our straw poll to see which games Offworld readers would like to see remade, though a common thread did appear to emerge. System Shock was actually the first game to garner more than … Continue reading
HCUFS & VMACHIN: the unlikely combo that brought down Scribblenauts
‘Brought down’s obviously an overstatement, but the Occam’s Razor trouble with creating a game in which players can do “anything” is that they’ll use that anything to skirt the obstacles you place in their way. In Scribblenauts‘s case, it’s an … Continue reading
A little Love: Quel Solaar’s impressionist MMO gets test client, character
The best news I’ve heard in quite some time: Eskil Steenberg’s abstract painterly MMO Love is prepping a beta release possibly “just a matter of days” away, and has let loose a test client to gauge performance on various machines. … Continue reading
Formerly known as: Dyson opens pre-orders, ask for new name
IGF grand prize nominated strategy game Dyson has just partnered with digi-distro Digital2Drive to open preorders for the game ahead of its October 20th release, and at the same time are announcing a new contest to let fans give it … Continue reading
Offworld Gallery: Say Hello to Hello Games
Less than a week away from announcing their first game, a little introduction to Hello Games: you may have spotted — especially if you were on the GDC Austin show floor — Hello’s recent appearance in Edge Magazine, where they … Continue reading
Why I’m going to Indiecade (and you probably should, too): Pt. 3
For my final entry this week on why I’ve decided to go to LA for the Oct. 1-4th Indiecade conference/festival (and why you should come, too): a quick and dirty run down of all the games that have been selected … Continue reading
Hey Montreal: go see the debut of Polytron/Infinite Ammo’s Power Pill Sept. 30th
As part of Montreal’s latest Pecha Kucha Night, coming Wednesday, September 30th to the SAT (1195 Saint-Laurent), Fez creators Polytron will be on hand to talk about the “highs and lows of designing a multi-touch game for fun and profit”: … Continue reading







