Author Archives: Margaret Robertson
One More Go: God Hand, or why hardcore games ring my bell
Videogames are sometimes disparagingly described as mere wish fulfillment power fantasies. If we accept that for a moment, then here’s what I learned about my psyche today. Sometimes, you have days bad enough and journeys home stupid enough that all … Continue reading
One More Go: Wipeout, or The Single Best Games Console You Never Bought
What’s your favourite console ever? Mine’s grey, regular in shape, weighs about three pounds. Graphically, it’s a bit underpowered by modern standards – great colours, lousy detail – but it’s got a killer game library. The one I’ve got is … Continue reading
One More Go: Rittai Picross, or the One-Word Secret of Good Game Design
Here’s a game design conundrum for you: what do Halo and football have in common? I’ll save those of you who are now deep in the process of trying to find a punchy Red Vs Blue pun the trouble. What … Continue reading
One More Go: Majora’s Mask, or How to be your own hero of time
I’m sitting in a hotel room with a girl I barely know. She is beautiful, but sad and close to tears. The man she loves has deserted her, and she feels like her world has ended. I know she’s wrong, … Continue reading
One More Go: Werewolf, or why playing games can give you hairy palms
Last night I killed eleven people. Not virtual people, not avatars, not NPCs. People. Some I knew, some I didn’t. Some who would have killed me first if they could, some who died trying to protect me. I kill because … Continue reading
One More Go: World of Warcraft, home is where the hearth is
A few days ago I held my breath, squared my shoulders and stepped through a magic portal. It sucked me forward through space and time, turned winter to summer and day to night. It also beeped because I’d forgotten to … Continue reading
One More Go: Rhythm Tengoku, or Why plucking the hairy onion makes a new woman out of me
In a few more months the DSi will arrive in Europe, and this is something that I view with dread. It is, in part, because Nintendo’s incremental handheld improvement campaign has so far cost me more than a brace of … Continue reading
One More Go: Disgaea‘s quest for numerical orgasm
This American Life, Ira Glass’ impeccable radio show, always urbane and humane in equal measure, opened the year by re-broadcasting one of its classic episodes, Numbers. Catching up, it introduced me to the story of Andrea, who as a young … Continue reading
One More Go: Donkey Kong Jungle Beat
In my line of work, I hear a lot of bad game ideas, which is something I find agonizing. This is because about 90% of them are emanating out of my own mouth, usually prefaced with something asinine like, ‘This … Continue reading
One More Go: Ranarama
Christmas Eve. Finally the house is quiet, and the lights are dimmed to twinkles. All the hard work is over, the fridge full of once-a-year delicacies and everyone else has gone to bed. But I’m still up, as I always … Continue reading







