<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Offworld</title>
	<atom:link href="http://offworld.boingboing.net/feed" rel="self" type="application/rss+xml" />
	<link>http://offworld.boingboing.net</link>
	<description>Just another Boing Boing Sites site</description>
	<lastBuildDate>Thu, 08 Sep 2011 16:53:57 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
		<item>
		<title>Offworld successor Venus Patrol launched</title>
		<link>http://offworld.boingboing.net/2011/09/08/offworld-successor-venus-patrol-launched.html</link>
		<comments>http://offworld.boingboing.net/2011/09/08/offworld-successor-venus-patrol-launched.html#comments</comments>
		<pubDate>Thu, 08 Sep 2011 16:53:57 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://offworld.boingboing.net/?p=70444</guid>
		<description><![CDATA[Brandon Boyer, IGF Chairman and former editor of Offworld here at BB, is launching its successor: Venus Patrol. Within hours of establishing a Kickstarter project to make it possible, he&#8217;s already raised $47k, leaving the $50k target within easy reach &#8230; <a href="http://offworld.boingboing.net/2011/09/08/offworld-successor-venus-patrol-launched.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/28651852?title=0&amp;byline=0&amp;portrait=0" width="601" height="338" frameborder="0"></iframe></p>
<p><a href="http://www.brandonnn.com/">Brandon Boyer</a>, IGF Chairman and former editor of <em><a href="http://offworld.boingboing.net/">Offworld</a></em> here at BB, is launching its successor: <em><a href="http://venuspatrol.com/">Venus Patrol</a></em>. Within hours of establishing a Kickstarter project to make it possible, he&#8217;s already raised $47k, leaving the $50k target within easy reach &#8212; if you miss <em>Offworld</em>, <a href="http://www.kickstarter.com/projects/774616737/venus-patrol-charting-a-new-course-for-videogame-c">go there right now and help put it over the edge</a>. </p>
<blockquote><p>
I ran a blog about videogames called <em>Offworld</em> for Boing Boing from winter 2008 through autumn 2009, and doing so changed my life forever. It wasn&#8217;t the first time I&#8217;d written about videogames &#8216;professionally&#8217;, but it was the first time that doing so started to make me feel like part of a bigger and entirely amazing community. A community of artists, musicians, designers, coders, nearly all of whom had taken the terrifying risk of jumping out of the rat race and trying to live life on their own terms: by creating things they know only they can create and trying to find an appreciative audience who might support them.
</p></blockquote>
<p>The pledge swag is amazing: $1 gets you an exclusive wallpaper from Katamari Damacy creator Keita Takahashi and Minecraft skins by Emmy award-winner Pendleton Ward; $25 gets you three indie games released exclusively for the project; $75 gets you Moon Grotto 7&#8243;, a vinyl EP featuring &#8220;hidden&#8221; music &#038; remixes from SWORD &#038; SWORCERY EP composed by Scientific American; $200 gets a set of prints of 8-bit era artwork by Double Fine&#8217;s Scott C.; and more.</p>
<p>Plans extend beyond writing, too: &#8220;Venus Patrol is just the first volley in a much longer game: the roots, foundation, and interstellar pirate radio station on top of which a number of other in-progress projects that branch out of the web will be built,&#8221; says Boyer.</p>
<p>Prospects are looking good for the new site, with early coverage at <a href="http://www.shacknews.com/article/70068/igf-chair-brandon-boyer-seeks-funding-venus-patrol-website">ShackNews</a>, <a href="http://www.joystiq.com/2011/09/07/kickstart-boyers-venus-patrol-get-new-games-from-superbrothe/">Joystiq</a> and <a href="http://kotaku.com/5838187/support-this-indie-kickstarter-get-tons-of-groovy-stuff/">Kotaku</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://offworld.boingboing.net/2011/09/08/offworld-successor-venus-patrol-launched.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sonic Devouring Tails</title>
		<link>http://offworld.boingboing.net/2010/02/01/sonic-devouring-tails.html</link>
		<comments>http://offworld.boingboing.net/2010/02/01/sonic-devouring-tails.html#comments</comments>
		<pubDate>Mon, 01 Feb 2010 11:17:59 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
		
		<guid isPermaLink="false"></guid>
		<description><![CDATA[Anyone know the source of this amazing pic based on Goya&#8217;s Saturn Devouring His Children?]]></description>
			<content:encoded><![CDATA[<p><img alt="sonic-devouring-tails.jpg" src="http://www.offworld.com/i/sonic-devouring-tails.jpg" width="600" height="1103" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>
<p>Anyone know the source of this amazing pic based on Goya&#8217;s <em>Saturn Devouring His Children?</em></p>
]]></content:encoded>
			<wfw:commentRss>http://offworld.boingboing.net/2010/02/01/sonic-devouring-tails.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ridiculous Oblivion Mod compilation</title>
		<link>http://offworld.boingboing.net/2009/10/16/ridiculous-oblivion-mod-compil.html</link>
		<comments>http://offworld.boingboing.net/2009/10/16/ridiculous-oblivion-mod-compil.html#comments</comments>
		<pubDate>Fri, 16 Oct 2009 04:51:42 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[oblivion]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Jason McCullough has compiled the ultimate Oblivion mod compilation to end all Oblivion mod compilations. It took him two years to complete. Brush it off, reinstall, and get cracking. [qt3]]]></description>
			<content:encoded><![CDATA[<p>Jason McCullough has compiled the ultimate Oblivion mod compilation to end all Oblivion mod compilations. It took him <em>two years</em> to complete. Brush it off, reinstall, and <a href="http://www.quartertothree.com/game-talk/showthread.php?t=55303">get cracking</a>. [qt3]</p>
]]></content:encoded>
			<wfw:commentRss>http://offworld.boingboing.net/2009/10/16/ridiculous-oblivion-mod-compil.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Videogame Minimalism</title>
		<link>http://offworld.boingboing.net/2009/10/02/videogame-minimalism.html</link>
		<comments>http://offworld.boingboing.net/2009/10/02/videogame-minimalism.html#comments</comments>
		<pubDate>Fri, 02 Oct 2009 03:40:52 +0000</pubDate>
		<dc:creator>Rob Beschizza</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[By Infinite Continues.]]></description>
			<content:encoded><![CDATA[<form mt:asset-id="26481" class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.flickr.com/photos/43131325@N05/sets/72157622374882209/"><img alt="3974622348_6aca61d58a_o.jpg" src="http://www.offworld.com/gimages/3974622348_6aca61d58a_o.jpg" width="595" height="842" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></form>
<p>By <a href="http://www.flickr.com/photos/43131325@N05/">Infinite Continues.</a></p>
]]></content:encoded>
			<wfw:commentRss>http://offworld.boingboing.net/2009/10/02/videogame-minimalism.html/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>One More Go: Why Halo makes me want to lay down and die</title>
		<link>http://offworld.boingboing.net/2009/09/27/one-more-go-why-halo-makes-me.html</link>
		<comments>http://offworld.boingboing.net/2009/09/27/one-more-go-why-halo-makes-me.html#comments</comments>
		<pubDate>Sun, 27 Sep 2009 06:20:56 +0000</pubDate>
		<dc:creator>Margaret Robertson</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[There are those who say that when any door closes another one opens. These people have clearly never queued for the ladies toilet in St Pancras Station. Conceptually, though, they have a point. Endings are often beginnings. The biggest ending &#8230; <a href="http://offworld.boingboing.net/2009/09/27/one-more-go-why-halo-makes-me.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<form mt:asset-id="26322" class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://halo-photographer.deviantart.com/art/The-Silent-Cartographer-Dusk-133013399"><img alt="Thumbnail image for The_Silent_Cartographer_Dusk_by_Halo_Photographer.jpg" src="http://www.offworld.com/assets_c/2009/09/The_Silent_Cartographer_Dusk_by_Halo_Photographer-thumb-620x465-26321.jpg" width="620" height="465" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></form>
<p>There are those who say that when any door closes another one opens. These people have clearly never queued for the ladies toilet in St Pancras Station. Conceptually, though, they have a point. Endings are often beginnings.  </p>
<p>The biggest ending of all, however, has long had me beat. As a wet-humanist, I have no big expectations for life after death. A bit of rotting. General blankness. The absence of everything is a prospect I&#8217;ve always found more soothing than daunting. The concept of heaven has always troubled me far more. What would it be like? What would I want it to be like?  </p>
<form mt:asset-id="26324" class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/assets_c/2009/09/ragol-26324.html" onclick="window.open('http://www.offworld.com/assets_c/2009/09/ragol-26324.html','popup','width=267,height=293,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.offworld.com/assets_c/2009/09/ragol-thumb-150x164-26324.jpg" width="150" height="164" alt="ragol.jpg" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></a></form>
<p>For a while I thought my answer to those questions was <em>Phantasy Star Online</em>. Perfect sunsets, nice greenery, good clothes, the company of friends. There was a timelessness on Ragol which would clearly have been compatible with eternity.  </p>
<p>Today though, thanks to the slightly underwhelming reminders of <em>ODST</em>, I think I&#8217;d like to go to Silent Cartographer when I die. What could be better? It&#8217;s beautiful, for a start. The moon hanging fat in the sky, and the Halo stretching like spun silver around the horizon. Waves lap on the golden shore, shaded paths climb to airy peaks.  <span id="more-67009"></span><br />
<form mt:asset-id="26328" class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://halo.wikia.com/wiki/File:Silentcart.jpg"><img alt="Thumbnail image for Silentcart.jpg" src="http://www.offworld.com/assets_c/2009/09/Silentcart-thumb-620x347-26327.jpg" width="620" height="347" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></form>
<p>Heaven shouldn&#8217;t just be cosmetics, though. <em>Halo</em> has always been a place where I feel safe. Nothing in games has ever been more reassuring than the feel of that pistol in your hand and full clip in your belt. An elegant weapon for the civilised task of shooting people once in the head and watching them fall over. Not flashy, not over-dramatic: more a tool than anything else, and one which repays practice and patience, which are the kind of things I suspect heaven approves of.  </p>
<p><em>Halo</em> has always been a place where I feel loved. Over-statement? Perhaps, but there is something profoundly warming in the reaction you get from the marines when you stride (or bunny-hop) into view. They are genuinely pleased to see you. Genuinely buoyed by your presence. Being able to instill hope and confidence into people just be being near them sounds pretty heavenly to me.  </p>
<p><em>Halo</em> has always been a place where I feel good. I don&#8217;t mean that in a James Brown sense. I mean it&#8217;s a place where I feel virtuous. Master Chief, often lambasted for being nothing more than a suit of armour and a weapon set, engenders a sense of honour and duty which actually make you feel like a better person. He does always put others before himself. He never gives up. He understands sacrifice. What&#8217;s the point of going to a better place if you aren&#8217;t going to be a better person? </p>
<form mt:asset-id="26331" class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.flickr.com/photos/epyonmx/2364942877/"><img alt="Thumbnail image for silentcartdistant.jpg" src="http://www.offworld.com/assets_c/2009/09/silentcartdistant-thumb-620x496-26330.jpg" width="620" height="496" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></form>
<p><em>Halo</em> is a place where I feel peaceful. It&#8217;s partly, I grant you, the pistol in my hand and the rocket-launcher on my back, both of which take the stress out of day-to-day life in a way in which is often underestimated. It&#8217;s also, partly, the beauty. But there is something more profound. There&#8217;s a solitude to be found on the beaches of Silent Cartographer. A tranquility in the scene which has more in common with a photo from a inspirational poster than a videogame. As I pick my way across the beach, I find myself instinctively looking for another set of <a href="http://en.wikipedia.org/wiki/Footprints_%28poem%29">footprints</a> and listening out for the voice that says &#8216;My son, that was when I carried you&#8217;. Although, this being <em>Halo</em>, that voice would surely more likely say, &#8216;My son, that&#8217;s when I stickied you with three grenades and then juggled you with a rocket launcher.&#8221; </p>
<p>Which &#8211; good point &#8211; is my last requirement for heaven. Fun. Silliness. Generously assisted nonsense. <em>Halo</em> was always a very adaptable toy-set, full of springs and balls and dolls waiting to be tossed in the air with endlessly unpredictable results. In fact, my soundtrack to the whole thing would probably be taken from <a href="http://www.youtube.com/watch?v=nGQIQljaAc0">the Warthog Jump video</a> &#8211; Sinatra and Hendrix. What could be more heavenly?  </p>
<p>So now I don&#8217;t fear endings. The road not taken is the road you shouldn&#8217;t have taken. And when the last door shuts, I&#8217;ll square my shoulders, unholster my pistol and let Frank serenade me into eternity.  </p>
<p>[<em><a href="http://www.lookspring.co.uk/">Margaret Robertson</a> is the former editor of Edge magazine and now videogame consultant. <a href="http://www.offworld.com/one-more-go/#previouspost">One More Go</a> is her regular Offworld column in which she explores the attractions of the games she just can't stop going back to.</em>]</p>
<div class="previously2">
<em>Previously:</em>
<ul>
<li><a href="http://www.offworld.com/2009/09/one-more-go-metroid-or-an-very.html#previouspost">One More Go: Metroid, from girl geek to Godwin&#39;s Law in a single &#8230;</a></li>
<li><a href="http://www.offworld.com/2009/08/one-more-go-how-galleon-may-ta.html#previouspost">One More Go: How Galleon may take you on an unexpected voyage &#8230;</a></li>
<li><a href="http://www.offworld.com/2009/07/one-more-go-cubivore-or-a-look.html#previouspost">One More Go: Cubivore, or a look inside Nintendo&#39;s heart of &#8230;</a></li>
<li><a href="http://offworld.com/2009/07/one-more-go-final-fantasy-xii.html#previouspost">One More Go: Final Fantasy XII, Wasting your time the scientific &#8230;</a></li>
<li><a href="http://www.offworld.com/2009/07/one-more-go-or-why-typing-of-t.html#previouspost">One More Go: Why Typing Of The Dead makes me feel so alive.</a></li>
<li><a href="http://www.offworld.com/one-more-go/#previouspost">Offworld: One More Go Archives</a></li>
</ul>
</div>
]]></content:encoded>
			<wfw:commentRss>http://offworld.boingboing.net/2009/09/27/one-more-go-why-halo-makes-me.html/feed</wfw:commentRss>
		<slash:comments>77</slash:comments>
		</item>
		<item>
		<title>Retro Remakes flipside: Demaking modern games</title>
		<link>http://offworld.boingboing.net/2009/09/25/retro-remakes-flipside-demakin.html</link>
		<comments>http://offworld.boingboing.net/2009/09/25/retro-remakes-flipside-demakin.html#comments</comments>
		<pubDate>Fri, 25 Sep 2009 03:35:35 +0000</pubDate>
		<dc:creator>Brandon Boyer</dc:creator>
		
		<guid isPermaLink="false"></guid>
		<description><![CDATA[The other side to the Retro Remake phenomenon is, of course, the demake (a term, I&#8217;ve just found out via Wikipedia, was coined by Polytron&#8217;s Phil Fish): taking a modern game and simulating it as if through retro tech. We&#8217;ve &#8230; <a href="http://offworld.boingboing.net/2009/09/25/retro-remakes-flipside-demakin.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<form mt:asset-id="26257" class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="aquarium.jpg" src="http://www.offworld.com/oimages/aquarium.jpg" width="620" height="538" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></form>
<p>The other side to the Retro Remake phenomenon is, of course, the demake (a term, I&#8217;ve just <a href="http://en.wikipedia.org/wiki/Video_game_remake#.22Demakes.22">found out via Wikipedia</a>, was coined by Polytron&#8217;s Phil Fish): taking a modern game and simulating it as if through retro tech. </p>
<p>We&#8217;ve covered (or spawned) a number of these via Offworld in the past: the best examples of which are Kent &#8216;SnowBro&#8217; Hansen and Andreas Pedersen&#8217;s NES <em>Guitar Hero</em> game <a href="http://offworld.com/2009/02/uuddlrlrba-rock-8-bit-guitar-h.html"><em>D+Pad Hero</em></a>, Bill Meltsner&#8217;s text adventure version of the same, <a href="http://www.offworld.com/2009/01/champion-of-guitars-text-adven.html"><em>Champion of Guitars</em></a>, and CymonGames&#8217; <a href="http://www.offworld.com/2009/07/day-made-mind-blown-its-portal.html"><em>ASCIIPortal</em></a>, a game <a href="http://cymonsgames.com/asciiportal/">just released for PC and Mac</a>. </p>
<p>In late 2008, though, the TIGSource Indie Massiv held a <a href="http://www.tigsource.com/features/demakes/">Bootleg Demakes competition</a>, the results of which are reams (or, more appropriately, a 200+ meg torrent) of fantastic work: <a href="http://www.tigsource.com/features/demakes/">visit their site</a> for more demakes than you can handle, including Oracle&#8217;s NES-ish version of <em>Aquaria</em> at top.</p>
]]></content:encoded>
			<wfw:commentRss>http://offworld.boingboing.net/2009/09/25/retro-remakes-flipside-demakin.html/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Retro Remakes: The official repository</title>
		<link>http://offworld.boingboing.net/2009/09/25/retro-remakes-the-official-rep.html</link>
		<comments>http://offworld.boingboing.net/2009/09/25/retro-remakes-the-official-rep.html#comments</comments>
		<pubDate>Fri, 25 Sep 2009 03:28:30 +0000</pubDate>
		<dc:creator>Brandon Boyer</dc:creator>
		
		<guid isPermaLink="false"></guid>
		<description><![CDATA[Because there&#8217;s just no way I could adequately cover all of the excellent remakes that have flowed out of the indie/freeware community over the past several years, here&#8217;s the resource from someone that has, which you should pay close attention &#8230; <a href="http://offworld.boingboing.net/2009/09/25/retro-remakes-the-official-rep.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<form mt:asset-id="26255" class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/klass04.gif"><img alt="klass04.gif" src="http://www.offworld.com/assets_c/2009/09/klass04-thumb-620x465-26255.gif" width="620" height="465" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></form>
<p>Because there&#8217;s just no way I could adequately cover all of the excellent remakes that have flowed out of the indie/freeware community over the past several years, here&#8217;s the resource from someone that has, which you should pay close attention to for all your retro remake needs. </p>
<p>The site is, appropriately enough, <a href="http://www.retroremakes.com/">retroremakes.com</a> and continues to be the best and largest repository of Retro Remake information and downloads: see their massive and growing <a href="http://news.retroremakes.com/remakes/">list of games here</a>, and their <a href="http://handheld.remakes.org/">list of handheld remakes</a>, simulations of classic Game&#038;Watch and Tiger LCD games.</p>
]]></content:encoded>
			<wfw:commentRss>http://offworld.boingboing.net/2009/09/25/retro-remakes-the-official-rep.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Retro Remakes: What Offworld readers want</title>
		<link>http://offworld.boingboing.net/2009/09/25/retro-remakes-what-offworld-re.html</link>
		<comments>http://offworld.boingboing.net/2009/09/25/retro-remakes-what-offworld-re.html#comments</comments>
		<pubDate>Fri, 25 Sep 2009 03:25:54 +0000</pubDate>
		<dc:creator>Brandon Boyer</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[No one emerged a clear winner in our straw poll to see which games Offworld readers would like to see remade, though a common thread did appear to emerge. System Shock was actually the first game to garner more than &#8230; <a href="http://offworld.boingboing.net/2009/09/25/retro-remakes-what-offworld-re.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<form mt:asset-id="26263" class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/systemshock02.jpg"><img alt="systemshock02.jpg" src="http://www.offworld.com/assets_c/2009/09/systemshock02-thumb-620x465-26263.jpg" width="620" height="465" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></form>
<p>No one emerged a clear winner in our <a href="http://www.offworld.com/2009/09/offworlds-retro-remakes-week-w.html">straw poll to see which games Offworld readers would like to see remade</a>, though a common thread did appear to emerge. <em>System Shock</em> was actually the first game to garner more than one vote, which is hard to disagree with: Looking Glass&#8217;s brand of sci-fi horror has yet to be matched in the 15 years now since its original release. </p>
<form mt:asset-id="26265" class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/keen.jpg"><img alt="keen.jpg" src="http://www.offworld.com/assets_c/2009/09/keen-thumb-620x387-26265.jpg" width="620" height="387" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></form>
<p>The second game to come in with multiple votes is Apogee&#8217;s shareware classic platformer <em>Commander Keen</em> (<a href="http://store.steampowered.com/app/9180/">re-released via Steam</a>), alongside the original 2D <em>Duke Nukem</em> games, both minor ground-breakers for bringing console-style platforming to the PC. </p>
<form mt:asset-id="26267" class="mt-enclosure mt-enclosure-image" style="display: inline;"><a href="http://www.offworld.com/oimages/maniac_mansion_screen.gif"><img alt="maniac_mansion_screen.gif" src="http://www.offworld.com/assets_c/2009/09/maniac_mansion_screen-thumb-620x580-26267.gif" width="620" height="580" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></form>
<p>And finally, the no-brainer of the bunch: there&#8217;s almost no one who wouldn&#8217;t like to see a <em>Monkey Island</em> revival of more classic LucasArts adventures, particularly Ron Gilbert&#8217;s <em>Maniac Mansion</em>. </p>
<p>Check the <a href="http://www.offworld.com/2009/09/offworlds-retro-remakes-week-w.html#comments">comments in the original thread</a> for dozens more suggestions. </p>
]]></content:encoded>
			<wfw:commentRss>http://offworld.boingboing.net/2009/09/25/retro-remakes-what-offworld-re.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Teenage Mutant Ninja Turtles Smash-Up, how it plays</title>
		<link>http://offworld.boingboing.net/2009/09/25/teenage-mutant-ninja-turtles-s.html</link>
		<comments>http://offworld.boingboing.net/2009/09/25/teenage-mutant-ninja-turtles-s.html#comments</comments>
		<pubDate>Fri, 25 Sep 2009 03:24:44 +0000</pubDate>
		<dc:creator>Sponsored Post</dc:creator>
		
		<guid isPermaLink="false"></guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/9YrMdAw3xjU&#038;hl=en&#038;fs=1&#038;rel=0&#038;showinfo=0&#038;autoplay=0&#038;ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9YrMdAw3xjU&#038;hl=en&#038;fs=1&#038;rel=0&#038;showinfo=0&#038;autoplay=0&#038;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://offworld.boingboing.net/2009/09/25/teenage-mutant-ninja-turtles-s.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>25 Years of TMNT, the History Lesson</title>
		<link>http://offworld.boingboing.net/2009/09/25/25-years-of-tmnt-the-history-l.html</link>
		<comments>http://offworld.boingboing.net/2009/09/25/25-years-of-tmnt-the-history-l.html#comments</comments>
		<pubDate>Fri, 25 Sep 2009 03:24:36 +0000</pubDate>
		<dc:creator>Sponsored Post</dc:creator>
		
		<guid isPermaLink="false"></guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><object width="620" height="376"><param name="movie" value="http://www.youtube.com/v/XxE8xSBTg6k&#038;hl=en&#038;fs=1&#038;rel=0&#038;showinfo=0&#038;autoplay=0&#038;ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XxE8xSBTg6k&#038;hl=en&#038;fs=1&#038;rel=0&#038;showinfo=0&#038;autoplay=0&#038;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="620" height="376"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://offworld.boingboing.net/2009/09/25/25-years-of-tmnt-the-history-l.html/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

